![]() The nostalgia value is high, but outdated. But after you defeated the three-breasted beast you go to Duke Nukem's Titty City. I could get her down, but then she'd spit aliens out at you. It took me four times and the course of two days because of how frustrated I got. In "Queen Bitch," you must kill the alien queen. You try to concentrate, but she will not stop talking stupid things "Be careful, Duke!" Gee, thanks for the tip. The two most frustrating levels of all, are "The Duke Burger" and "Queen Bitch." In "The Duke Burger," you have to rescue some blabber mouth woman who is stranded in the middle of the restaurant's kitchen with electricity going ape on the floor. This is a game where you really don't need to try and get the achievements. Watch the end credits all the way through, five points more. Pick up a piece of crap, quite literally, and you have ten points. Though it has its share of peculiar achievements. Kill ten, twenty, fifty, one hundred, two hundred and fifty aliens and you already have over one hundred points. Again, you are awarded for things you're expected to do. Getting the achievements aren't very hard. So far, after two days, I find myself on chapter seventeen ("The Shrunk Machine") with a 360 gamerscore in the game. You must cope and wait patiently for the game to load. Being that Duke Nukem is an action game, you naturally want to respawn as fast as you possibly can to get back in the action. You're mad not for dying, but for having to deal with the loading screen. It takes a good thirty seconds to jump back in the action. Well, in Duke Nukem Forever, I hate dying for the wrong reason the loading screen. What's one thing you hate doing in any game? Dying. There is still major detail in places like the strip club and on food containers. It looks like first generation Xbox, but again, they could've been a lot worse. The graphics, while nice and colorful, aren't very elaborate. After about an hour of straight forward playing I really didn't notice it at all. The controls take getting used to, flickering occurs sometimes, and the screen ripples when turning. There is a lot of variety, but it isn't utilized to the fullest. You control Duke, obviously in first person, going from place to place shooting aliens, pissing, collecting weaponry, driving a monster truck, shrinking in size, and so on. Duke is back, full force and still as vulgar as ever, to take on aliens that are now taking Earth's women away. It has some good fun, but still, it's not that playable, if you ask me.Ĭaught up in over a decade of delays and a company change, Duke Nukem Forever finally sees the light of day fourteen years later. ![]() Game levels looks pretty cool, weapon design is also good, the idea that Duke can go around do some macho stuff as taking leak, playing pool, basketball, pinball and other "manly" activities. President is more often here than before. Wall boobs? What a hell? Your opponents returns as enhanced, more powerful than ever, I don't recall seeing any new one. In the 1996 game, it was simple, and it was obvious, and it was cool in controversial way. OK, it's not supposed to be taken serious, but they could have make him more richer and more developed character. He is loved by all people and they are all in shock and awe when they see him. He is one big egoistical jerk and you just don't feel connected to him. But, the humor is basically old and not that rich, also, the Duke's character is also pretty dry and outdated. John is still here as Duke, well they kept that element right and he did a good job as always. You are just not that happy to go back to it. I heard that PC version is better than XBOX or Playstation. You are really easy target, and you are pretty easy to kill, or to get hit, no matter the difficulty. Duke could be more agile, but here, he is just clumsy, he is stiff as a board, you can barely move! You really get your butt kicked on multiple occasions and when your, here I dare say it "ego" is low, you don't have a medpack and you can't move. Why do I feel that they spiced it up with the reality in a way? The game play could be much more better. I think that they were trying to imitate Halo. Why? Why driving and carrying two weapons. The new thing is that Duke can drive a car. Other ideas were taken from the 1996 game and just enhance it. But still, the old look for medkit idea was better. So, instead to look for medkits around you look for some "manly" stuff to boost Duke's ego. Graphics were good, but not that great, some of the ideas where Duke can interact with other objects like in mini-games to upgrade your health. here it is, a FPS Duke Nukem with new 2010 graphics, I thought, let's take a look at it, why not.
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